Table of contents
- 1. Download
- 2. Library Guide
- 2.1. Obtaining Gigya's APIKey and Secret Key
- 2.2. Logging in the User
- 2.3. Sending a Request
- 2.3.1. Step 1: Defining the request
- 2.3.2. Step 2: Adding parameters
- 2.3.3. Step 3: Sending the request
- 2.3.4. Step 3: Handling the Response
- 2.4. Optional - Incorporating Security Measures
- 2.4.1. Validating Signatures
- 2.4.2. Sending Requests over HTTPS
- 3. Appendix - Publish User Action Example
The .NET SDK provides a C# interface for the Gigya API. The library makes it simple to integrate Gigya's service in your .NET project. This document is a practical step-by-step guide for programmers who wish to integrate the Gigya service into their .NET project. Follow the steps below to get started, and use the Library Reference while implementing.
Note: .NET SDK requires framework 3.5 or higher.
Download
Download the SDK:
- Binary only: GSCSharpSDK.dll (add the DLL file to your project as a reference).
or - The entire project including sources: GSCSharpSDK_src.zip
If you are upgrading from a former version, please make sure to read the SDK's Change Log.
Note: the SDK is Strong Named, This means that the SDK's DLL is signed and you may verify its authenticity using the following Public Key:
Library Guide
Please follow these steps to integrate this library in you .NET application:
- Download the SDK (above).
- Please, obtain Gigya's APIKey and Secret key.
- Include the Gigya SDK namespace in your C# source. Add the following line of code at the beginning of the source files that use the SDK:
using Gigya.Socialize.SDK;
- Login the User
- Use Gigya's API - Send Requests
- Optional - incorporate security measures
Obtaining Gigya's APIKey and Secret Key
Making API calls requires an API Key and a Secret Key which are obtained from the Dashboard section on the Gigya website. The Secret Key must be kept secret and never transmitted to an untrusted client or over insecure networks. The API Key and the Secret Key are required parameter in each request (further ahead in this document you will find guidance for sending requests).
Logging in the User
First interaction with Gigya must always be logging in. If the user is not logged in, you can not access her social profile nor perform social activities, such as setting her status. Sending requests requires an identified Gigya user (the identification of whom is performed using the UID parameter) with an active session. A user session is created when a user logs in via the Gigya service. Login users through your client application, using our JavaScript API method calls: socialize.login, socialize.notifyLogin or using our ready made Login Plugin.

To learn more about the login process, please refer to the Social Login page in the Developer's Guide.
Sending a Request
After you have logged in the user, you may use the GSRequest class to access the user profile and perform various activities. This is implemented using GSRequest's Send method. The following code sends a request to set the current user's status to "I feel great":
// Define the API-Key and Secret key (the keys can be obtained from your site setup page on Gigya's website).
const string apiKey = "PUT-YOUR-APIKEY-HERE";
const string secretKey = "PUT-YOUR-SECRET-KEY-HERE";
// Step 1 - Defining the request
string method = "socialize.setStatus";
GSRequest request = new GSRequest(apiKey, secretKey, method, false);
// Step 2 - Adding parameters
request.SetParam("uid", "PUT-UID-HERE"); // set the "uid" parameter to user's ID
request.SetParam("status", "I feel great"); // set the "status" parameter to "I feel great"
// Step 3 - Sending the request
GSResponse response = request.Send();
// Step 4 - handling the request's response.
if(response.GetErrorCode()==0)
{ // SUCCESS! response status = OK
Console.WriteLine("Success in setStatus operation.");
}
else
{ // Error
Console.WriteLine("Got error on setStatus: {0}", response.GetLog());
}
Step 1: Defining the request
Create a GSRequest instance:
string method = "socialize.setStatus"; GSRequest request = new GSRequest(apiKey, secretKey, method, false);
The parameters of the GSRequest constructor are:
- apiKey
- secretKey
Note: Read above about obtaining both of these keys from Gigya's site. - method - the Gigya API method to call, including namespace. For example: 'socialize.getUserInfo'. Please refer to the REST API reference for the list of available methods.
- Whether or not to send the request over HTTPS.
Step 2: Adding parameters
After creating the GSRequest object, use the setParam method to add parameters to the request:
request.SetParam("param1", "value1");
request.SetParam("param2", "value2");
request.SetParam("param3", "value3");
...
When a parameter is a complex object, use the GSObject class. See example in the Appendix below.
Note: in the REST API reference you may find the list of available Gigya API methods and the list of parameters per each method.
Step 3: Sending the request
Execute GSRequest's Send method:
GSResponse response = request.Send();
The method returns a GSResponse object, which is handled in the next step.
Step 3: Handling the Response
Use the GSResponse object to check the status of the response, and to receive response data:
if(response.GetErrorCode()==0)
{ // SUCCESS! response status = OK
Console.WriteLine("Success in setStatus operation.");
}
else
{ // Error
Console.WriteLine("Got error on setStatus: {0}", response.GetLog());
}
The GSResponse object includes data fields. For each request method, the response data fields are different. Please refer to the Gigya REST API reference for the list of response data fields per method.
For example - handling a socialize.getUserInfo response:
The response of 'socialize.getUserInfo' includes a 'user' object.
// Sending 'socialize.getUserInfo' request
GSRequest request = new GSRequest(apiKey, secretKey, "socialize.getUserInfo", false);
request.SetParam("uid", "PUT-UID-HERE"); // set the "uid" parameter to user's ID
GSResponse response = request.Send();
// Handle 'getUserInfo' response
if (response.GetErrorCode() == 0)
{
// SUCCESS! response status = OK
string nickname = response.GetString("nickname", "");
int age = response.GetInt("age", 0);
Console.WriteLine("User name: {0}; The user's age: {1}", nickname, age);
}
else
{
Console.WriteLine("Got error on getUserInfo: {0}", response.GetLog());
}
Optional - Incorporating Security Measures
Validating Signatures
The Gigya service supports a mechanism to verify the authenticity of the Gigya processes, to prevent fraud. When Gigya sends you information about a user, your server needs to know that it is actually coming from Gigya. For that cause, Gigya attaches a cryptographic signature to the responses that include user information. We highly recommend validating the signature. The SigUtils class is a utility class for generating and validating signatures.
For example, Gigya signs the socialize.getUserInfo method response. The following code validates the signature received with the 'socialize.getUserInfo' method response:
// Handle 'getUserInfo' response
if (response.GetErrorCode() == 0)
{
// SUCCESS! response status = OK
// Validate the signature
bool valid = SigUtils.ValidateUserSignature(response.GetString("UID", ""), response.GetString("signatureTimestamp", ""),
secretKey, response.GetString("UIDSignature", ""));
if (valid)
Console.WriteLine("signature is valid");
else
Console.WriteLine("Fraud!!!");
}
The parameters of the ValidateUserSignature method are:
- UID - the user's unique ID
- signatureTimestamp - The GMT time of the response in UNIX time format (i.e. the number of seconds since Jan. 1st 1970). The method validates that the timestamp is within five minutes of the current time on your server.
- secretKey - The key to verification is your partner's "Secret Key". Your secret key (provided in BASE64 encoding) is located at the bottom of the Dashboard section on Gigya's website (Read more above).
- UIDSignature - the cryptographic signature.
All the parameters, with the exception of the secretKey, should be taken from the 'User' object received with the 'getUserInfo' method response.
The method returns a Boolean value, signifying if the signature is valid or not.
In a similar fashion, when using the 'getFriendsInfo' method, The method response include a collection of 'Friend' objects. Each Friend object will be signed with a cryptographic signature. To verify the signature of a friend object, please use the ValidateFriendSignature method.
Sending Requests over HTTPS
To use Gigya service over HTTPS, all you need to do is:
When creating a GSRequest object, set the useHTTPS Boolean parameter to be true.
boolean useHTTPS = true; // send the request over HTTPS GSRequest request = new GSRequest(apiKey, secretKey, method, useHTTPS);
Appendix - Publish User Action Example
The following code sample sends a request to publish a user action to the newsfeed stream on all the connected providers which support this feature.
The socialize.publishUserAction method has a complex parameter called userAction which defines the user action data to be published. To define the userAction parameter create a GSObject object and fill it with data. There are two ways to fill the GSObject with data, you can either use the put method or construct the GSObject with a JSON string, as shown in the two examples below:
Option A - Using GSObject's put method
// Defining the userAction parameter
GSObject userAction = new GSObject();
userAction.Put("title", "This is my title");
userAction.Put("userMessage", "This is my user message");
userAction.Put("description", "This is my description");
userAction.Put("linkBack", "http://google.com");
GSArray mediaItems = new GSArray();
mediaItems.Add(new GSObject("{\"src\":\"http://www.f2h.co.il/logo.jpg\", \"href\":\"http://www.f2h.co.il\",\"type\":\"image\"}"));
userAction.Put("mediaItems", mediaItems);
// Sending 'socialize.publishUserAction' request
GSRequest request = new GSRequest("PUT-YOUR-APIKEY-HERE", "PUT-YOUR-SECRET-KEY-HERE", "socialize.publishUserAction");
request.SetParam("userAction", userAction); // set the "userAction" parameter
request.SetParam("uid", "PUT-UID-HERE"); // set the "uid" parameter to user's ID
// Sending 'socialize.publishUserAction' request
GSResponse response = request.Send();
Option B - Construct a GSObject from a JSON string
// Defining the userAction parameter
GSObject userAction = new GSObject("{\"title\":\"This is my title\", \"userMessage\":\"This is a user message\", " +
"\"description\":\"This is a description\", \"linkBack\":\"http://google.com\", " +
"\"mediaItems\":[ {\"src\":\"http://www.f2h.co.il/logo.jpg\", \"href\":\"http://www.f2h.co.il\",\"type\":\"image\"}]}");
// Sending 'socialize.publishUserAction' request
GSRequest request = new GSRequest("PUT-YOUR-APIKEY-HERE", "PUT-YOUR-SECRET-KEY-HERE", "socialize.publishUserAction");
request.SetParam("userAction", userAction); // set the "userAction" parameter
request.SetParam("uid", "PUT-UID-HERE"); // set the "uid" parameter to user's ID
// Sending 'socialize.publishUserAction' request
GSResponse response = request.Send();
To learn more about publishing user actions, please read the Advanced Sharing guide.

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